Shadow Games
Sub-title
Black Company 04
Author
Genre
Subgenre
Language
English
Producer
Year
1988
Rating
After the devastating battle at the Tower of Charm, Croaker leads the greatly diminished Black Company south, in search of the lost Annals. The Annals will be returned to Khatovar, eight thousand miles away, a city that may exists only in legend...the origin of the first Free Companies.
Every step of the way the Company is hounded by shadowy figured and carrion-eating crows. As they march every southward, through bug infested jungle, rivers dense with bloodthirsty pirates, and cities, dead and living, haunted by the passage of the Company north, their numbers grow until they are thousands strong.
But always they are watched, by the Shadowmasters, a deadly new enemy: twisted creature that deal in darkness and death: powerful, shadowy creatures bent on smothering the world in their foul embrace. This is the first round in a deadly game, a game that the Black Company cannot ea hope to win.
The weary survivors of the Black Company journey south to return the Lost Annals to Khatovar. Eight thousand miles of swamps, dead cities, and a stalking stench of evil are all Croaker can promise his comrades. But as they travel, they are forged into a fighting force resembling the legendary Company of yore.
Every step of the way the Company is hounded by shadowy figured and carrion-eating crows. As they march every southward, through bug infested jungle, rivers dense with bloodthirsty pirates, and cities, dead and living, haunted by the passage of the Company north, their numbers grow until they are thousands strong.
But always they are watched, by the Shadowmasters, a deadly new enemy: twisted creature that deal in darkness and death: powerful, shadowy creatures bent on smothering the world in their foul embrace. This is the first round in a deadly game, a game that the Black Company cannot ea hope to win.
The weary survivors of the Black Company journey south to return the Lost Annals to Khatovar. Eight thousand miles of swamps, dead cities, and a stalking stench of evil are all Croaker can promise his comrades. But as they travel, they are forged into a fighting force resembling the legendary Company of yore.